If you are applying for this course from outside of the UK, click apply now
Course starts: 15 September 2025Apply now
If you are applying for this course from within the UK, click apply now.
Course starts: 15 September 2025Apply now
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Develop key digital skills in 2D and 3D animation. Learn the core principles of character-led animation. Gain expertise in industry-standard software, learning traditional and new animation techniques. Become industry-ready and unlock your potential to work on the next big animated movie or game.
The animation, games and visual effects (VFX) industries are always searching for new talent. BA (Hons) Animation and Games Art allows you to explore and develop both traditional and new techniques, learning key digital skills in 2D and 3D as well as the core principles of character-led animation.
You'll have the opportunity to work on industry-led briefs and entries for festivals and competitions such as Encounters, RTS awards, 11 Second Club and E4 Stings. We’re affiliated with Game Republic too, it's all part of our commitment to help you become industry ready.
We place Animation and Games Art within the broader context of design to help you keep your career options open. You'll also have the creative freedom and flexibility to develop your specific areas of interest, gaining transferable skills crucial for employability.
Teaching is almost entirely practical and studio-based, supported by lectures, seminars and tutorials. Our academic team encourage you to express ideas and push the boundaries of creativity. Assessment is mainly through coursework.
In the first year you'll learn traditional animation techniques and core digital skills. You'll also learn about the broader context of design with students from other design subjects. In the second year you'll be introduced to more advanced concepts and approaches such as 3D, digital sculpting, VR and photogrammetry, character rigging and motion capture.
You'll have the opportunity to apply to undertake an optional placement year out in industry between your second and final year, this is sometimes known as a sandwich degree.
In your final year you'll focus on developing your portfolio and graduate identity, undertake a personal research project that will lead into your Final Major Project. You'll exhibit your work at our Degree Show, which will be visited by industry experts and potential employers.
Part-time study
If you study this course on a part-time basis you will typically complete 40-80 credits in a year, rather than the 120 credits of full-time students. All modules are taught during the day time and you will be studying alongside full-time students.
Our typical offer is:
Qualification | Minimum grade |
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High School Diploma along with one of the following at the required grade: SAT I and SAT II, ACT or Advanced Placement | GPA 3.0 or above and: Sat score of 1100/1600 from SATs AP (Grades 3+ in at least 2 subjects) ACT (score of 26+) |
If you don't meet our standard entry requirements, you can take one of the foundation pathways at our partners ONCAMPUS Sunderland. Find out more information and whether your course is eligible on our ONCAMPUS page.
If your qualification is not listed above, please contact the Student Administration team at studentadmin@sunderland.ac.uk for further advice.
Our admissions policy uses a range of flexible options to support you in studying with us. This may include a reduced offer of up to 16 UCAS tariff points, (or equivalent). Find out if you are eligible.
Direct entry to Level 2 or 3: Applicants wishing to be considered for direct entry to Level 2/3 should contact studentadmin@sunderland.ac.uk. If you are studying an HND or Foundation Degree, you may be able to enter the final year of our degree courses. For more information, contact studentadmin@sunderland.ac.uk.
If English is not your first language, please see our English language requirements.
Interview/portfolio requirements
We’ll invite you to an informal interview where we'd like to see evidence of your creative potential. Please prepare a portfolio of work you have completed so far. We're not looking for perfection as we appreciate you may still be developing work. We would like to see:
If you are an international applicant, please send a link to your online portfolio.
The annual, full-time fee for this course is:
*Undergraduate fees are set according to rules from Government in line with forecast inflation. The fee for your first year of study for 2025/26 will be £9,535. You will pay tuition fees for every year of study. Fees may increase every year based on the Retail Price Index.
Tuition fees for part-time students are £7,145 per 90 credits. Please note that part-time courses are not available to international students who require a Student visa to study in the UK.
Read more about EU fees and funding in our Help and Advice article.
Take a look at the scholarships and bursaries that may be available to you.
This information was correct at the time of publication.
Our graduates have gone on to work throughout the film, special effects, games, and television industries, and worked on projects including The Lord of the Rings, Harry Potter, Grand Theft Auto, Creature Comforts, Miffy and Hey Duggee. Recent employers have included: animation studios such as Cartoon Saloon, Aardman and Studio AKA; TV companies such as Cartoon Network, CBeebies and CITV; games companies such as Rockstar, Ubisoft and Sumo Digital.
You'll have opportunities to apply for internships and we actively encourage you to build up a compelling creative portfolio. We also encourage you to participate in competitions and award schemes.
In addition, you'll be encouraged to attend annual animation festivals such as the Manchester Animation Festival (MAF), as well as visits to arts venues across the UK and in cities such as Barcelona, Amsterdam and New York.
Through our links with industry we attract professionals in animation to come into the University and give talks. These help you gain valuable insights and contacts in the world of work.
Past visiting speakers include quadruple-BAFTA Award-winning Jardine Sage (CITV) - a graduate of the course, Curtis Jobling (creator of Bob the Builder), Susannah Shaw (Aardman), Barry Purves (Lord of the Rings), alumni and award-winning Catherine Salkeld (Story Artist and VR director at Blue Zoo Studios), and Andy Davies (Sony Games).
All students studying on-campus undergraduate Animation and Games Art courses can take up a CV-enhancing work placement, a University-led industry initiative, or a professional and business development boot camp.
By the term placement, we mean we are offering you a taste of the industry which might last anything from two days to four weeks on a part-time basis.
Creative Industries Week gives everyone in the Faculty of Arts and Creative Industries the opportunity to participate in a range of projects, workshops, talks, industry visits and career events. This exciting week encourages interdisciplinary working, broadens your experience, to build your confidence and help develop your career path.