Year 2 (national level 5):
- Animated Performance – Dialogue (20 credits)
Building on the principles and skills learnt in Stage 1 using character-led animation, you will study animated performance and work with a number of pre-recorded sound clips in order to gain a thorough understand of staging, dialogue/lip sync and acting. You will draw directly into 2D digital software to complete the animated performance exercises using the Wacom Cintiqs.
- Maya for Beginners (20 credits)
From weekly life drawing exercises to support your understanding of the human form you will look at modelling in 3D to create a model of your own design. You will then look at rigging, textures and lighting in the 3D environment.
There will be a choice of pre-rigged characters for you to animate and you will demonstrate skills and techniques learnt to give personality and weight to walk and run cycles using a variety of characters. You will work with the Motion capture suit to gain an understanding of its applications in character animation. You will also be introduced to Unity and VR workflows.
- Preproduction Practice (20 credits)
This module follows the preproduction pipeline for creating either a pitch bible for a children’s tv series or a Games Document for a 7-PEGI game. You will follow the process from visual and contextual research through concept art, story art, character design, environments, assets, linear and non-linear storytelling. You will create an animatic or walkthrough to demonstrate your concept’s viability. You will get to pitch your idea in a short presentation at the end of the module. You can work individually or as part of a creative team.
There will also be the chance for further collaborations with BSc Game Development students.
- Animation for Music, Titles and Idents (40 credits)
You will get to create a music video for an artist of your own choosing either as part of a collaboration, or working alone. You will study the application of advanced After Effects – e.g. rotoscoping, tracking techniques, using green screen and keylight - and you can choose to apply any creative technique to your work. You will also explore the genre and contextual background to music and animation in film and games, to the title sequence as an art form as well as create an ident for yourself.
You will help to organise a showcase of your work at a public screening at the close of the academic year.
- Design Theory 2 (20 credits)
Seminars and lectures will continue the study of the context, development and theories behind your own chosen specialism and support your practical work, helping you to focus on your choice of dissertation topic in Stage 3.
You will also continue weekly life drawing looking at environment and figurative drawing practice.